Some levels will just have you do an all clear. Some levels will just have you save the Chack'ns trapped inside of bubbles. Now the game knows that those first 15 levels are an introductory course, and they know you want a challenge. Pop the bubbles, move on to the next level. Each stage has 15 levels, and they range between different goals. The next screen is your over world, and you only have access to one stage at a time. You can also pick your little helper character, whether it be a miniroon, or a Chack'n (stay with me). You can pick your character, and dress it up with different wigs and accessories. The first mode is the continuation of the story above. Now it's up to Bub, Bob, Peb, Pab, and friends to stop the bubble overload. I digress, they get their wish, except.they can't stop, and now the rainbow islands are covered with bubbles. I mean, wouldn't you seek out someone who could make your wish to be like the other dragons of The Rainbow Islands come true? I know I would. That's when a magical witch like character comes along to grant them their wish. And bubbles are needed to take down baddies. From the opening sequence where they show you that Miniroons, the mini versions of Bub and Bob's species (stay with me) are the only Dragons who can't blow bubbles. The press release called this game "cute", and that is accurate. So this was my first foray back into the world of Puzzle Bobble, and I am glad I waited. There's been multiple versions of the game since then, for pretty much every system, and I passed on them. When Puzzle Bobble 2 came out for the Playstation, I knew I wouldn't be let down by it's "CD Quality Sound", and I haven't been back since. I got it home, and that catchy music I loved from the quarter munching arcade game wasn't the same, so I took it back. Fast forward to me finding out that a home version of Bust A Move for SNES, and I bought it, brand new. I remember being impressed with what Takara did with the game, but I also remember the sound quality. Sacrifices were made to get the game running. Fatal Fury and Samurai Showdown made their way to the system, the latter arriving while when Nintendo was in their "censor everything" phase, pre Mortal Kombat II. When I was younger, the SNES was churning out their versions of NEO-GEO games. The new entry from ININ Games and Taito, Puzzle Bobble Everybubble is proof that if it ain't broke, don't try to fix it. Oh yeah.they're coming down in untimed intervals, so if they get to you, it's game over. Sometimes you would have to get the aim just right and fit the bubbles through a small space, and if you didn't, you just built to the descending tower of bubbles. Sometimes, you would have to bounce them off the wall to get hard to reach ones. The object is to clear the board, and move on to the next level. The game concept was simple Puzzle Bobble was one of the original "match 3" games. Taking the main characters from Bubble Bobble, and throwing them into a puzzle game seemed like a fever dream from creator Taito. Puzzle Bobble (AKA Bust A Move here in the states, because, localization) has been a staple in video game history.
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